We Made AI Play a 1950s Betrayal Game. Humans Won 88.4% of the Time.

Source: original

So Long Sucker

Research Benchmark Blog ↗ Play Against AI

698 Games · 605 Humans · 9 AI Models

AI Deception Works on AI.

Not on Humans.

A 1950s betrayal game designed by John Nash that requires betrayal to win. We ran it with frontier AI models, then opened it to the public.

88.4% Human Win Rate

698 Total Games

23,555 AI Private Thoughts

70% Gemini Win Rate vs AI

Play Against AI Read Research

Then 605 Humans Played

The deception that dominated other AIs failed completely against humans.

88.4% Human Win Rate

96.4% AI Eliminated First

6,047 Sessions Started

0.7% Humans Who Quit While Losing

Gemini vs AI

🤖

Gemini vs Humans

👤

Why Humans Win

AIs target each other 86% of the time and ignore the human. Humans let them weaken each other, then clean up. The AI thinks obsessively about how to beat the human (23,555 private thoughts, 91.8% mentioning the human) and still loses. The model that thinks most (Kimi K2, 21,040 thoughts) wins 3.5%. The model that barely thinks (GPT-OSS, 2 thoughts) wins 2.1%. More thinking doesn't help.

The best performing AI against humans? Qwen3 32B at 9.4%. The quietest model, the least targeted. Being ignored beats elaborate deception.

Read the full analysis →

Research

Two studies, one game. Start with Part 2 for the full story.

We Made AI Play a 1950s Betrayal Game. Then We Let Humans Play Against Them. ### We Made AI Play a 1950s Betrayal Game. Gemini Created Fake Banks to Steal From Its Allies.

See It For Yourself

Play against AI models that negotiate, form alliances, and betray you.

Play Against AI Uses your API key • Data stays local • Open source

Based on the game by John Nash, Lloyd Shapley, Mel Hausner & Martin Shubik (1950)

Research Blog Part 1 Full Results Built by lout33