Hacker Newsletter #794

Source: original

May 22, 2026

Hacker Newsletter #794

We live in a world where there is more and more information, and less and less meaning. //Jean Baudrillard

hackernewsletter

Issue #794 // 2026-05-22 // View in your browser

#Favorites

Local AI needs to be the norm //unix comments→ I'm going back to writing code by hand //blog.k10s comments→ Flipper One – we need your help //blog.flipper comments→ I’ve built a virtual museum with nearly every operating system you can think of //virtualosmuseum comments→ Bambu Lab is abusing the open source social contract //jeffgeerling comments→ The last six months in LLMs in five minutes //simonwillison comments→ Google changes its search box //blog comments→ Moving away from Tailwind, and learning to structure my CSS //jvns comments→ A nicer voltmeter clock //lcamtuf.substack comments→ AI eats the world (Spring 26) [pdf] //static1.squarespace comments→ The Inference Shift //stratechery comments→

#Ask HN

We just had an actual UUID v4 collision... What are you working on? How to be SOC2 Type 2 compliant as a solo-entreprenuer? When did computers stop being fun?

#Show HN

Files.md – Open-source alternative to Obsidian //github comments→ Gaussian Splat of a Strawberry //superspl comments→ Semble – Code search for agents that uses 98% fewer tokens than grep //github comments→ Watch a neural net learn to play Snake //ppo.gradexp comments→ Rmux – A programmable terminal multiplexer with a Playwright-style SDK //github comments→ Polypad //polypad.amplify comments→

#Code

Ratty – A terminal emulator with inline 3D graphics //ratty-term comments→ Zerostack – A Unix-inspired coding agent written in pure Rust //crates comments→ Everything in C is undefined behavior //blog.habets comments→ Learning Software Architecture //matklad.github comments→ Prolog Basics Explained with Pokémon //unplannedobsolescence comments→

#Data

SQL patterns I use to catch transaction fraud //analytics.fixelsmith comments→ 1024000^2 Blocks, 2B2T Minecraft Server World Download Project, and Discoveries //github comments→ Quack: The DuckDB Client-Server Protocol //duckdb comments→

#Design

Screenshots of Old Desktop OSes //typewritten comments→ How to make your text look futuristic //typesetinthefuture comments→ Where Are the Vibecoded Photoshops? //indiepixel comments→ Roman Letters //romanletters comments→

#Books

Project Gutenberg – keeps getting better //gutenberg comments→ Steve Jobs in Exile – New book on his years at NeXT Computer //spectrum.ieee comments→ I Dedicated 4 Years to Mastering Offline Password Cracking //news.ycombinator CUDA Books //github comments→

#Working

I’ve joined Anthropic //twitter comments→ Software engineering may no longer be a lifetime career //seangoedecke comments→ Amazon employees are "tokenmaxxing" due to pressure to use AI tools //arstechnica comments→ Why senior developers fail to communicate their expertise //nair comments→

#Learn

An OpenAI model has disproved a central conjecture in discrete geometry //openai comments→ The Letter S, by Donald Knuth (1980) [pdf] //gwern comments→ 'We mould trees to grow into the shape of chairs' //bbc.co comments→ Hindenburg’s Smoking Room //airships comments→ Museum of Pocket Calculating Devices //calculators comments→

#Watching

Nobody understands the point of hybrid cars //youtube comments→ Ask an Astronaut: 333 hours of Q&A footage with astronauts //askanastronaut.issinrealtime comments→ Google IO 26 Keynote //youtube comments→

#Startup News

GitHub confirms breach of 3,800 repos via malicious VSCode extension //bleepingcomputer comments→ Anthropic acquires Stainless //anthropic comments→ SpaceX S-1 //sec comments→ Starship V3 //spacex comments→ Intuit to lay off over 3k employees to refocus on AI //techcrunch comments→ eBay Rejects GameStop's $56B Takeover as Not Credible //bloomberg comments→

#Fun

Project Hail Mary – Stellar Navigation Chart //valhovey.github comments→ Click //clickclickclick comments→ DOS Zone //dos comments→ UnDUNE II //liquidream.itch comments→ Scorched Earth 2000 is back //scorch2000 comments→ I made a tactical map-based WWII submarine simulator (public beta) //silentshark comments→

END

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